The title screen was completely redesigned for the international release. (Source: Original TCRF research) Regional Differences Japan Right above Pumpkin Zone is a floating cloud, fully coded but disabled, located at 0x3CC04. The last 8×8 tile of the Pumpkin Zone graphic is unused, cut off by tree tiles. This might suggest that the fence posts once formed a vertical line instead of a bracket shape. A piece of the fence(?) southwest of the castle is missing.Since the flowers(?) northeast of the castle are replaced by the dark cloud in the final version, a single set of flowers was added to the right of the tunnel mentioned above.At one point, this probably had a different tile, as it reuses a tile from elsewhere (the left side of the small column things with eyes) in the final version. The small end of the tunnel to the right of Macro Zone has a blank tile above it.For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around.A tree to the right of the Pumpkin Zone entrance is in a different location, and is also missing a tile.Interestingly, this tilemap has some other differences: The top of the castle is always obscured by a large black cloud, even after you defeat Wario, rendering them unused.Īn unused tilemap at 0x47000 shows the full castle, using these tiles. These tiles are found with the rest of the castle overworld graphics. This may suggest that the old GOAL underwent a tiny bit of alteration before being scrapped. Interestingly, the ripped tiles differ somewhat from this shot: look at the lower part of the roof by the right side of the doorway, and the area where the pole meets the roof. This version of the GOAL appeared in an early screenshot, which also shows the final timer graphic. While all of the graphics exist (left), only the rooftop has metatiles defined (right). Graphics from an older version of the GOAL, which include a sign above a mushroom house. The two other sprites can be seen by modifying the sprite table and speeding up the animation with this base64-encoded xdelta patch applied to an English ROM:ġsPEAAUCFHNtbDIuZ2IvL2Jhc2Vyb20uZ2IvBaCAAABnoIAABgYuKFGOFkbfPwAA5jAS/Td6WFoAĪAD/EtlBAgAhAQwAAACPmEGcAQARE4JOAxOBhkdSQ4r5MAVTk/0jDP03elhaAAAA/xLZQQIAIQEM Because of the speed of the animation, the cloud disappears after only the first two of the sprites above are used. When the player deletes a savefile, an animation of an explosion in the corresponding pipe is played. (Source: Original TCRF research) Savefile Deletion Explosion Cloud The horizontal pipes were made a bit thicker in the final version, probably to hide Mario when he travels through.Ī thicker version of the floating platforms found throughout the game.Īnother variant of the early platform above that looks as though it's dissolving. The last two 8×8 tiles were replaced with the money bag graphics. It was probably shortened to make the HUD less cramped, and an early screenshot indicates that this was changed before the GOAL was. The B isn't used in either version.įound in an early version of the font, this would have been used to indicate time instead of the "T". The final version frees up some of the letter tiles for other graphics, like the money bag. The early font is not shaded at all, and most of the digits have different graphics. These graphics are only present in the Japanese version they were replaced with duplicate title screen tiles in the American and European versions. While largely identical to the final Mario tileset, there are some differences, mostly relating to poses of Mario from the front. Graphics from earlier versions of the game still survive in the ROM.
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